Purpose:

Kick ass service delivery

  • Creative Director

    Purpose:

    Ensures that quality standards of the product are maintained and continually improved without compromising on client demands

    Accountabilities:

    • Checking product quality with Visualizer according to the crafting images process (CIP) as described by Process Design

    • Showing 'to boldly go where no man has gone before'-pathways to Visualizer

    • Working together with the visualizer and the closer on the project assigned to them by the project coordinator, providing professional advice and help

    • Participating kick-off meeting at the beginning of the project or at a point agreed by the involved parties

    • Intervening in the creative production process if the visualizer is under performing, the product is not meeting quality standards and/or at other disturbances

    • Providing quality control and approval on key points in the project on request

    • Spotting disturbance patterns in the production process and addressing them in the monthly assembly

    • Holding monthly meetings with available creative directors to discuss the state of the creative production in the company.

    • Defining criteria that future role fillers should meet

  • Library Responsible

    for Photoshop (and Reference Images)

    Purpose:

    A clearly structured, high leveled and easy to use library

    Accountabilities:

    • Coordinating the entire library and keeping on top of things

    • Buying new objects from external source

    • Updating and organizing lists

    • Cleaning up quarterly (RIP)

    • Adding new items to the library (from the to be processed folder)

    • Defining quality standards

    • Defining a system to collect and store reference images

  • Visualizer

    Purpose:

    Kick-ass images!

    Accountabilities:

    • Crafting images according to the crafting images process (CIP) as described by Process Design

    • Implementing client feedback

    • Helping other Visualizer in need

    • Wrapping up projects as defined by Process Design

    • Capturing and processing learnings after the project is done

    • Trying to make your node available during the night by closing unnecessary processes to reach 50% of free memory

    • Processing good content into the drop zone of the library